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3dsmax
3dsmax




The base color RGB and the alpha A are merged together into a single color RGBA: In glTF format, the transparency is expressed in alpha (alpha = 1 - transparency). The color of the transparency is ignored, as well as other parameters (depth, thin-walled, transparency roughness). Remember that in 3DS MAX, when a map is assigned to a parameter, the basic parameter value is ignored. Involved parameters are highlighted bellow and described in the following sections. The physical materials are exported to glTF format as PBR materials. Note that the conversion duration scales with images size and may have a severe impact on export duration. Standard material (converted to PBR, see below)ģDS MAX Standard materials are converted to PBR materials based on their diffuse, specular, opacity and glossiness.Animations: position, rotation, scaling.Position / rotation / scaling (from nodes).Geometry: position, normal, color, texture coordinates (2 channels).

3dsmax

Since the plugin first exports to babylon then converts it to glTF, glTF features are a subset of the babylon ones. The plugin exports to babylon format before converting it to glTF.

3dsmax

With this plugin, you can also export your project to glTF 2.0 format ( ).Īll you need to do is choose gltf as Output format. If you have not already installed the babylon plugin for 3DS MAX, you can find all instructions here as well as general information about the plugin.






3dsmax